A full-bleed sunrise layer: a warm Rising Orb cut by the bottom edge, a hairline horizon, grain on the disc and a limb glow over a dark sky. Gradient, limb color and size are adjustable.
The source comes with full access.
One payment of $149 ($49 for now) opens the source right here and lets the CLI install every paid component, with lifetime updates.
pnpm dlx shadcn add @01orbital/rising-orb-scenenpx shadcn add @01orbital/rising-orb-sceneyarn shadcn add @01orbital/rising-orb-scenebunx --bun shadcn add @01orbital/rising-orb-scenePart of the 01orbital library. With a license, put ORBITAL_TOKEN in .env.local and the same command installs it (licensed install, pricing).
It lands at components/orbs/rising-orb-scene.tsx, as source you own and edit.
import RisingOrbScene from "@/components/orbs/rising-orb-scene"
export default function Example() {
return <RisingOrbScene />
}Prop
Type
It also accepts the HTML attributes of the element it renders.
npm: cn. The CLI installs them for you.
Registry pieces it installs with it:
Rising Orb
A half-dome orb: the top half of a disc in a warm gradient with a glowing limb border, on a transparent ground. Children render between the paint and the limb, and the composition crops it at a horizon.
Shadow Orb
A pale ceramic sphere for light surfaces with a soft highlight, inner shading and a blurred contact shadow beneath it. A three-color palette sets the base, highlight and shadow tones.